;TXTRCONV.TXT for EdMap v1.23+
;
;lines starting with ";" are ignored
;
;<textureA> > <textureB>
;
;EdMap uses this file for the Texture Replace feature ("M"ap,"T"exture);
;        all textures matching <textureA> are changed to <textureB>.
;        for example, the first entry, "AASTINKY>REDWALL" will change all
;        occurances of the texture "AASTINKY" in the map to "REDWALL".
;        This feature is useful for converting DOOM-I PWADs to be
;        DOOM-II playable.
;
AASTINKY >REDWALL
ASHWALL  >ASHWALL2
BLODGR1  >BLODRIP1
BLODGR2  >BLODRIP2
BLODGR3  >BLODRIP3
BLODGR4  >BLODRIP4
BRNBIGC  >BRNSMALC
BRNBIGL  >BRNSMALL
BRNBIGR  >BRNSMALR
BRNPOIS2 >BRNPOIS
BROVINE  >BROVINE2
BROWNWEL >BROWNHUG
CEMPOIS  >CEMENT1
COMP2    >COMPTALL
COMPOHSO >COMPBLUE
COMPTILE >COMPBLUE
COMPUTE1 >COMPSTA1
COMPUTE2 >COMPTALL
COMPUTE3 >COMPTALL
DOORHI   >SHAWN2
GRAYDANG >GREY1
ICKDOOR1 >DOOR1
ICKWALL6 >ICKWALL5
LITE2    >BROWN1
LITE4    >LITE5
LITE96   >BROWN96
LITEBLU2 >LITEBLU1
LITEBLU3 >LITEBLU1
LITEMET  >METAL1
LITERED  >LITEBLU1
LITESTON >STONE2
MIDVINE1 >MIDGRATE
MIDVINE2 >MIDGRATE
NUKESLAD >SLADWALL
PLANET1  >COMPSTA2
REDWALL1 >REDWALL
SKINBORD >METAL
SKINTEK1 >TEKWALL4
SKINTEK2 >TEKWALL4
SKULWAL3 >METAL
SKULWALL >METAL
SLADRIP1 >SLADPOIS
SLADRIP2 >SLADPOIS
SLADRIP3 >SLADPOIS
SP_DUDE3 >SP_DUDE5
SP_DUDE6 >SP_DUDE4
SP_ROCK2 >SP_ROCK1
STARTAN1 >STARTAN2
STONGARG >STONE3
STONPOIS >STONE
TEKWALL2 >TEKWALL1
TEKWALL3 >TEKWALL1
TEKWALL5 >TEKWALL1
WOODSKUL >WOODGARG
