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                <<<  THE FUTURE CREW INFORMATION PACKAGE  >>>                
                                                                             
                                Version 1.30                                 
                                                                             
                                06-FEB-1994                                  
                                                                             
                                                                             
            This file contains general information about the Future          
            Crew and our demos. It also includes frequently asked            
            questions we often receive by mail and instructions on           
            how to contact us best.                                          
                                                                             
            We will update this file as things change, and if the            
            above date is rather old, you can get the most recent            
            version of this file either by E-Mail from Internet or           
            from our distribution sites.                                     
                                                                             
                                                                             
                                                                             
                                                                             



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                                 CONTENTS                                    


         1: Opening words
         2: Demos for Commercial Purposes
         3: The Distribution and Use of Our Demos
         4: The Current Memberstatus
         5: List of all Future Crew releases
         6: International Demo Competitions
         7: How to Contact Future Crew
         8: Frequently Asked Questions
         9: Official Distribution Site BBS List
        10: How to Become a Distribution Site
        11: The Brief History of The Future Crew
        12: Sonic Dreams is NOT a Future Crew demo
        13: Final Words


Ŀ
 1:                            OPENING WORDS                                 


        Welcome to the FCINFO.TXT file version 1.30 !

        This textfile is a update to FCINFO12.TXT (version 1.21).
        There are a lot of changes and adds, so, take time to read this
        file thoroughly.

        This textfile was written to tell you about Future Crew, to
        give you answers to most of the things you would probably like
        to ask us, and to tell you how to get more demos.

        If you are interested in us making a demo for you, please,
        start reading from the next paragraph in this file.

        The things discussed in this textfile are mainly aimed to
        those people who have not seen much demos before, but are very
        interested in learning more about them and about the whole
        demo scene (=demo world) in general. In the future versions
        there will be changes and additions taking into account what
        has happened since the last information package.


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 2:                     DEMOS FOR COMMERCIAL PURPOSES                        


        If you find our demos interesting and would like us to make
        you one for commercial purposes, do not hesitate to contact us.

        When contacting us, please, include a short explanation of
        what kind of a demo you are interested in. That would greatly
        help us in evaluating the size of the project.

        Kindly include, for example, these kinds of information:

        - What kinds of demo effects would you be interested in
        - Should there be any colorful still-pictures (logos, etc.)
        - If the demo should have sound, which sound cards would you like
          to be supported, what type of music should be played, etc.
        - How big the demo could be in kilobytes and for how long
          should the demo run in minutes approximately.
        - Where would the demo be used and how soon would you like the
          demo to be finished.

        We would like you to understand that our demos are not animations.
        This means that nearly everything you see on the screen is being
        real-time calculated. The speed of the movement is usually
        dependant to the speed of the VGA card and the speed of the
        processor.

        When contacting us, you should realise that we are all rather
        young and thus still studying in various schools. This is why
        our time is usually quite limited. And it is very likely that
        we might already be involved in another project(s).

        You should also know that we do not make demos for Microsoft
        Windows due to its limitations from an assembly language
        programming point of view.

        Since normal mail is quite a slow way to communicate, we would
        prefer the communication be made through e-mail (or if e-mail
        is not a possible way of communication for you, you can always
        try to send a fax).

        You can find our contact information from this file.


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 3:                THE DISTRIBUTION AND USE OF OUR DEMOS                     


        All our demos, except the ones which we have created for different
        companies, are freeware.

        This means that you can copy and distribute them freely as long
        as you make no modifications to them. Also, no money can be 
        charged for copying them.
        
        If you are a PD/shareware/freeware distributor, please contact us
        before including our products in your collection. If you do not
        hear from us in two weeks after sending us a fax or a letter,
        it will automatically mean that you can include our freeware
        demos in your collection.

        In general, all commercial utilization of our demos without our
        permission is strictly forbidden. This includes selling disks
        (or any other electronic media) containing our demos.


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 4:                         THE CURRENT MEMBERSTATUS                         


        Alias:          Real name:         Age:   Main responsibility:
        --------------------------------------------------------------
        GORE            Samuli Syvahuoko    20    Organizer
        Psi             Sami Tammilehto     20    Coder
        Trug            Mika Tuomi          21    Coder
        Wildfire        Arto Vuori          18    Coder
        Purple Motion   Jonne Valtonen      17    Musician
        Skaven          Peter Hajba         18    Musician
        Marvel          Aki Maatta          18    Graphics Artist
        Pixel           Mikko Iho           18    Graphics Artist
        Abyss           Jussi Laakkonen     18    BBS Coordinator

        FC Internet Division:

        Henchman        Markus Maki         19    E-mail/PR/betatesting
        Jake            Jarkko Heinonen     20    E-mail/PR/betatesting


Ŀ
 5:                    LIST OF ALL FUTURE CREW RELEASES                      


   Filename        Size   Released   A Short Description
   ---------------------------------------------------------------------------
   YO!.ZIP         32 kb   2-24-89   YO! intro, VGA textmode/PC-speaker
   GR8.ZIP         31 kb   7-12-89   GR8 intro, EGA/No sound
   FC-SLIDE.ZIP   350 kb   7-23-90   Slideshow I, a graphics collection, SB
   ST224.ZIP      130 kb   2-22-91   Scream Tracker 2.24 shareware version, SB
   MENTAL.ZIP      90 kb   7-02-91   Mental Surgery demo, SB/Covox/PC-speaker
   STMIK020.ZIP   170 kb   8-10-91   Scream Tracker Music Interface Kit 0.20
   FISHTRO.ZIP    230 kb   4-08-92   Assembly'92 invitation intro, SB
   STMIKFIX.ZIP    10 kb   7-14-92   A Bugfix to STMIK
   UNREAL.ZIP    1350 kb   8-06-92   Unreal megademo, SB/SBp
   STARPRT2.EXE     6 kb   9-13-92   StarPort BBS intro, VGA/AdLib
   THEPARTY.ZIP   165 kb  10-02-92   The Party II invitation intro, SB/SBp
   PANIC.ZIP      950 kb   2-04-93   Panic trackdemo, SB/SBp
   ASM-93.ZIP     400 kb   6-15-93   Assembly'93 invitation intro, SB/SBp/GUS
   WCHARTS.ZIP    680 kb   6-26-93   Worldcharts magazine issue #1, SB/SBp/GUS
   SOULOMAT.ZIP   100 kb   7-10-93   A song by Purple Motion
   ICEKNGDM.LBM    65 kb   8-01-93   Winner of PC graphics compo at Asm'93
   ICEFRONT.ZIP   180 kb   8-01-93   The winner of PC multichnl compo at Asm'93
   CAN'T.ZIP      125 kb   8-01-93   The second in PC multichnl compo at Asm'93
   STRSHINE.ZIP   225 kb   8-01-93   The third in PC multichnl compo at Asm'93
   TROLL.LBM       85 kb   8-01-93   The fourth in PC graphics compo at Asm'93
   SUNDANCE.ZIP   235 kb   8-10-93   The winner of PC 4chnl compo at Asm'93
   2NDREAL1.ZIP  1250 kb  10-07-93   Second Reality, Asm'93 winner, SB/SBp/GUS
   2NDREAL2.ZIP   790 kb  10-07-93   Second part of the Second Reality demo
   2NDR_MS.ZIP    280 kb  11-01-93   Skaven's songs from Second Reality
   SYMPHONY.ZIP   260 kb  11-01-93   Symphony by Skaven 
   PMFRACT.ZIP    210 kb  11-05-93   The winner of Megaleif ST/PC music compo
   BUSMATKA.ZIP    75 kb  11-09-93   Finnish invitation to Party3 bussymatka
   STARPORT.ZIP  4522 byt 11-21-93   StarPort BBS intro II, VGA/Adlib
   SP2SRC.ZIP      30 kb  12-02-93   StarPort BBS intro II sources
   UNREAL11.ZIP  1335 kb  12-28-93   Unreal version 1.1 for Gravis UltraSound
   JOURNEY1.ZIP   867 kb  12-28-93   First Music Disc by Purple Motion 
   JOURNEY2.ZIP  1015 kb  12-28-93   Second Music Disc by Purple Motion 
   CHMIND.ZIP    1420 kb  02-20-94   Chaotic Mind - Music collection by Skaven
   2NDPATCH.ZIP    36 kb  02-20-94   Fixes the slowdown bug in 2nd Reality

   You SHOULD be able to find all of the above from our Distribution Sites.


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 6:                     INTERNATIONAL DEMO COMPETITIONS                      


        For those who have no idea what the above are, I will explain.
        Demo competitions (= parties) are international events where
        the demo scene people go to meet each other and to compete in
        the many competitions that are being held. These competitions
        (= compos) are the demo, intro (= a demo sized under 60kb),
        music and graphics. There are often different compos for different 
        machines (PC, Amiga, Atari ST and C-64). There are also prizes in
        each compo (cash or computer hardware & software). The cash prizes
        are usually the money people pay as the entrance fee (usually 
        about $20 US/person) and the possible computer hardware & software
        has usually been sponsored by various computer companies. All
        contributions are being experienced on a big screen (many meters
        wide) and with the aid of a powerful audio system. After this all
        the people or a selected jury vote and decide which contributions
        are the best. After this the prizes are being given out and the 
        party is over. In the process people of course get to know each
        other better and exchange a lot of new ideas.

        All contributions are usually being released at the party itself,
        but sometimes the PC demos are not. This is very unfortunate,
        and will probably change in the future. The reason why this is
        allowed to happen is becouse most demos haven't been beta-tested
        well enough before the party and might not work on most machines.
        So, the groups are being allowed to finish their demos after the
        party and then release them when they so see fit. But if they do
        not release their demos after a certain period of time (like
        1-2 months), the party organizers will release the version which
        was contributed to the competition.

        Parties usually last for three days (a weekend) and are usually
        organized by bigger demo groups.

        There are a few big demo parties being held annually.
        These include the following: The Party in Denmark at Christmas-
        time, The Gathering in Norway around Easter, The Computer
        Crossroad in Sweden before the summer and Assembly in Finland
        in the end of Summer. The biggest of these is The Party, which
        was held for the third time last Christmas.
        The Computer Crossroads'94, though, has been cancelled.

        A few months before the party, the organizing demo groups usually
        release special invitation intros to advertise their parties.

        At Assembly'93 there were a total of 1500 attenders from which
        550 were PC people. About half of them had come from outside
        Finland (Germany, Belgium, Holland, Sweden, Norway, USA, Israel,
        Canada, Denmark, Switzerland, Spain, etc...). Only PC people were
        allowed to vote on PC compos.

        The overall quality of the contributions exceeded all expectations.
        It was very cool to see how much the PC scene had developed since
        last year. The party itself went quite smoothly, except for a
        few bumps, but what would a demo party be without them... :-)
        Also the prizes were very good in all PC compos. The total value
        of all the prizes on the PC was about $7800 US.

        And to all you people out there:

        Don't forget to attend Assembly'94 next summer !


        At The Party 3 there were around 2800 people. Most PC groups
        were able to come and meet one another, and we even had
        a cool snowball fight! But somehow the co-operation between
        the Amiga and PC organizing groups wasn't successful and thus
        there were some problems in the PC competitions. Read more about
        this in the FC History section in this file.


Ŀ
 7:                 HOW TO CONTACT THE FUTURE CREW                           


        Note that our mailing address has changed!

        The new one is:                      Our home BBS is:

        Abyss / Future Crew                  StarPort - FC WHQ BBS
        c/o Jussi Laakkonen                  +358-0-804 4626, 16.8k
        Sepetlahdentie 2 E 36                +358-0-804 1133, 16.8k
        02230  Espoo                         SysOp: Abyss
        FINLAND

        PLEASE NOTE THAT THE STARPORT'S #2 NODE NUMBER WAS INCORRECT
        IN FCINFO10.TXT !! DO NOT CALL THAT NUMBER ANYMORE !!

        You can also e-mail us or send a fax:

        Internet:       jtheinon@helsinki.fi  (GORE, Jake & Henchman)

        Fax:            +358-0-420 8620  (at GORE's place)

        We receive a lot of mail and simply can't answer all of it.
        Comments and opinions are always appreciated, but if you
        also have questions, consider first if you might find the
        answers elsewhere, for example from the Frequently Asked
        Questions section inside this file. However, if you include
        questions in your mail, please enclose a return envelope ready
        with your address and an international mail coupon.
        This would help us a lot.

        The best and the fastest way to contact us is through e-mail.
        So, if you really want to chat with us alot, you should find
        a way to use e-mail. From internet you can also find lots of
        demos and be able to e-mail other demo groups as well.
        We get a LOT of e-mail so you may have to wait for our reply
        for a while. We TRY to answer every e-mail we get but please,
        write your e-mail address into your message.
        And PLEASE, be very brief and only ask FC-related questions!
        We are NOT some all-around info forum or internet users help center!
        The reason for this is that we receive around 30-40 long email
        messages per day and simply don't always have enough time to
        answer them.
        
        A few very good anonymous ftp sites where you can find lots of
        demos are ftp.uwp.edu and wasp.eng.ufl.edu. Our demos can be found
        in the directory: /pub/msdos/demos/groups/future.crew. And since
        many people don't know how to login to an anonymous ftp site,
        here's some info: as the login name put "anonymous" and as
        the password, put your own internet email address.

        You can also call our many BBSes around the world. You can
        find the list of these BBSes in this textfile.


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 8:            FREQUENTLY ASKED QUESTIONS ABOUT THE FUTURE CREW              


        Here we have compiled a list of questions along with the
        answers (in random order) which are being asked in about
        95% of all the letters we receive. Hopefully you will find
        the answers to your questions from here and save us and
        yourself from some unneeded paperwork.

Q: Where can I get your and other groups' demos?
A: There are several ways to get demos.
   The best way (if you have a modem) is to call an FC distribution site
   near you. They have all of our productions online and you can download
   them freely. Also many normal BBSes carry our productions and other
   groups' demos. If you don't have a modem, then getting our demos is a
   lot harder. We don't have a mailswapping system. So, if you have a friend
   who has a modem, why not try to get him to call one of our distribution
   sites. Another VERY good way to get demos is from the INTERNET. Good
   anonymous ftp demo sites are for example ftp.uwp.edu and wasp.eng.ufl.edu.
   Our demos can be located in the /pub/msdos/demos/groups/future.crew
   directory.

Q: When is the musicdisk coming out ?
A: We released Purple Motion's musicdisk called Journey at The Party'93.
   Skaven's own musicdisk is also on the way.

Q: When is Scream Tracker 3.0 going to be out?
A: Scream Tracker 3.0 is a product which might or might not ever be out.
   This is very ambiguous, but the problem is that ST3 is not a high
   priority project. The coder, Psi, is studying at a university, coding
   demos, doing commercial software and trying to spend some freetime.
   So at the moment there is no time to finish ST3 and no set release date.

Q: When is Worldcharts issue #2 coming out?
A: Since there are a lot of other groups publishing all kinds of magazines
   today and our main directive is to make demos, and that Worldcharts #1
   wasn't as good a success as we wanted it to be, we see no real sense in
   continuing to publish it anymore. Also as you might have guessed our
   time has become too limited for these kinds of projects. In a nutshell,
   at this time there is no real reason for you to send in your votes or
   articles. If we change our minds about this, you can be sure that we'll
   let you know. Thanks to everyone who supported us by sending us votes
   and articles.

Q: What programming books would you recommend to learn assembler and VGA?
A: This is a hard question, and a general answer is, that any book will do.
   You can get the basics from a book and books are a great reference,
   but when it comes to creating something new, you can't just read it
   from a book. We have all learned to code the hard way (a lot of
   miscellaneous books and a lot of experimenting). Anyway, here are 
   some of the books we often find handy (there are undoutedly newer 
   prints, so check them out):

        Mastering Turbo Assembler, Tom Swan
                Hayden Books 1989, ISBN 0-672-48435-8
        PC System Programming, Michael Tischer
                Abacus 1990, ISBN 1-55755-036-0
        The Programmers PC Sourcebook, Thom Hogan
                Microsoft Press 1988, ISBN 1-55615-118-7
        Programming the 80386, John H. Crawford and Patrick P. Gelsinger
                Sybex 1987, ISBN 0-89588-381-3
        Programmers guide to EGA and VGA cards, Richard F. Ferraro
                Addison Wesley 1989, ISBN 0-201-12692-3

   Also, most up to date are many software 'books', such as interrupt 
   lists from bbs'es and such. We have also found a lot of valuable
   information in articles and such. In short, there is no magic
   way of learning to code, it really does take hard work.

Q: Are you going to make games in the future ?
A: Why not. It all depends if we have the time. We have a few game
   ideas cooking, but they are far from being completed. But we will
   let you all know when we have a game coming, don't you worry!

Q: What do the members of Future Crew do besides computers ?
A: Most of us study in various schools; universities, high schools and
   colleges. In real life most of us are quite normal(?) human beings.
   Our hobbies are for example, sci-fi, movies, weight-lifting, techno,
   hi-fi, etc, etc. And most of us have or has had a girlfriend.

Q: What sound cards will you support?
A: At the moment our productions support the following sound cards:

        Gravis UltraSound   - for it's programming advantages and
                              for being the new standard on the demo
                              scene
        Sound Blaster Pro   - for being the old standard on the demo scene
        Sound Blaster       - for being the basic sound card

   Support to other sound cards is always possible, but right now we
   don't see enough demand to support any other cards.

Q: Why do your demos require a 386 or higher to run?
A: There are several reasons for the requirement; For example, 386 has many
   new assembler commands, 32bit registers, and of course more processing
   power. There isn't simply enough processing power in 286 to run a full
   ledged demo. And besides, 286-based machines are a rapidly dying breed.
   
Q: How did you learn to code as you do now?
A: Learning to code demos is a long and very very difficult process. It takes
   years to learn to code demos very well. A good way to start is some high
   level language like Pascal or C and then started to experiment with 
   assembler. It takes a lot of time and experimenting to get better, and
   there are no shortcuts (for book recommendations, see a question before
   this). The main thing is trying to understand what you do, then trying
   to change the program to see what you get, and gain wisdom in what's
   the best way of doing things. Learning to code well requires a lot of
   patience, a lot of enthusiasm and a lot of time. It is not easy.

Q: What programs do you use to do your demos?
A: We use the following programs to do our demos; For code we use 
   Borland C++, Microsoft C, Borland Pascal and of course TASM (Turbo
   Assembler). For graphics we use Deluxe Paint 2 Enchanded (and 3D Studio
   2.0). For making the music we use Scream Tracker 3.0 beta, and for 
   digitizing the samples for our songs we use Advanced DigiPlayer 2.5
   beta. Scream Tracker 3.0 and Advanced DigiPlayer are our own programs
   made by Psi, and they are not available to the public at this time.
   In addition to all these, we of course have a big collection of 
   utilities we have crafted to our need during the years.
   
Q: I'm a beginner programmer. I wonder if you could help me learn demo coding?
A: To help beginners learn the secrets of democoding we have released the
   full source of our Mental Surgery demo. This source code is spread along
   with our STMIK (Scream Tracker Music Interface Kit), which is a 4 channel
   music player, which you can link into your own programs. You can find these
   from our distribution sites, under the name STMIK020.ZIP (be sure to grab
   STMIKFIX.ZIP too, which fixes one nasty bug). Do not try to ask us send
   you some of our unreleased source code.
   We have also released a new source code pack which includes the full,
   documented ASM source code of our new StarPort intro II.
   There's always the possibility that we will release some other source code
   in the future as well, but at this time there are no immediate plans for
   such an event.

Q: Exactly where do FC members study and what?
A: Many of us study in high school or in university. Here is the complete list:

        Psi             - Turku university, major informatics
	Trug    	- finished his studies
        Wildfire        - last year in high school
	Purple Motion	- second year in high school
	Skaven		- not studying at the moment
        Pixel           - not studying at the moment
	Marvel		- last year in high school
	Abyss		- last year in high school
        GORE            - studying in business school/commercial college

Q: How long does it take to make a demo like Second Reality?	
A: The complete time that it takes to make such demo can't really be counted.
   Most of our knowledge is based on years of hard work and on our previous
   works. All of us do little experiments on their freetime and when a 
   "critical mass" is achieved the making of a demo begins more seriously.
   From this point to a final demo (in the case of a major production like
   Second Reality) it takes around three to six months.
   
   
Ŀ
 9:              OFFICIAL FUTURE CREW DISTRIBUTION SITES                     

Ŀ
Country   BBS name              BBS number(s)           SysOp / Other info
Ĵ
Finland   StarPort - FC WHQ     +358-0-804-4626 HST/V32b=ABYSS- / FC      
                                +358-0-804-1133 V32bis                    
                                                                          
Australia Tequila Sunrise       +61-7-801-4446  V32bis  Bartender         
                                                                          
Austria   Polymorph LIGHTS      +43-1-596-9026  V32b&HSTGery              
                                                                          
Argentina FTC SoftWare BBS      +54-1-633-4795  19.2kbpsEr Magnifico      
                                                                          
Belgium   Genesis               +32-2-2453498   16.8k   McGarret&MadFlight
                                                                          
Belgium   Point Break           +32-11436925    16.8k   Lord Cyrix &      
          Access Denied WHQ                             Jumping Jack Flash
                                                                          
Brazil    Warmboot BBS          +55-19426-5112  V32b    Carlos Cantu      
                                                                          
Canada    Spasm-o-Tron          +1-514-744-5718 V32bis  Snibble / HiTS    
                                                                          
Canada    The Twisted Tower     +1-905-844-1632 V32bis  Elminster/[Gothic/
                                 2 lines                Relentness/Sun]   
                                                                          
Denmark   Crack Central BBS     +45-981.10096   19.2k   Executioner       
                                                                          
England   Sound & Vision BBS    +44-932-252323  V32bis  Rob Barth         
                                                                          
France    A.C.E                 +33-1-4588-7548 V.FAST  Christophe Yvon   
                                +33-1-4588-8809 V.FAST                    
                                                                          
Germany   Crystal BBS           +49-6138-1293   16.8k   Timo / Xography   
                                                                          
Germany   The Continental BBS   +49-711-548501  16.8k   Trojaner          
                                                                          
Holland   The Consultation BBS  +31-1170-54987  V32bis  Preceptor         
                                                                          
Hungary   Dune II               +36-62-342-793  V32bis  TSC / Phantom     
                                open: workdays 14-07 CETweekends: 24h     
                                                                          
Iceland   Mori BBS              +354-1-677020   V32bis  Arni Eggertsson   
                                                                          
Israel    The Bureaucratic BBS  +972-9-984173   V32bis  Shachar Cafri     
                                +92-9-426657    V22bis                    
                                                                          
Norway    Romeo November        +47-515-36698  HST/TerboStinger           
                                +47-515-36797  19.2k/Zyx                  
                                                                          
Russia    Silmarillion BBS      +7-(384-2)-210-722 19.2kLord Saur0n/LeGeNd
                                                                          
Singapore MultiMedia GS         +65-252-1220    V32b    WildCat           
                                                                          
Spain     Dracker BBS           +34-3-385-3393  16.8k   Gvyt / ENiAC      
                                                                          
Sweden    Illusion              +46-18-260565   V32bis  ZED / FAiC        
                                                                          
SwitzerlanWonderland            +41-64-47-3046  16.8k   PfUsuUS           
                                                                          
USA, FL   The Power Grid        +1-813-481-6539 16.8k   GridRunner,Cowboy&
          Future Crew USA HQ                            Syntax Error / AVL
                                                                          
USA, NY   The Sound Barrier     +1-718-979-6629 HST V32bDaredevil / REN   
          Renaissance WHQ       +1-718-979-9406 V22bis  Charles Scheffold 
                                                                          
USA, ND   Quantum Accelerator   +1-701-258-0319 V32bis  Chris Zimman      
                                                                          
USA, TX   Programmer's Oasis    +1-214-328-6142 V32bis  Daniel Potter /   
                                                        Digital Infinity  
                                                                          
USA, SC   The End of Time       +1-803-855-0783 V32bis  Holy Water and    
                                                        The Hit Man       
                                                                          
USA, KY   Eleutheria            +1-606-223 1853 V32bis  Soul Rebel /      
                                                        Avalanche         
                                                                          
USA, MO   Red Sector            +1-816-792 3821 16.8k   Lion Heart        
                                +1-816-792 2029 HST                       
                                                                          
USA, D.C. Data Connection BBS   +1-703-506 8598 16.8kHSTRyan / Renaissance


        In addition, you can get our demos from internet where
        a very good anonymous ftp demo site is ftp.uwp.edu. Our demos
        can be found in the directory: /pub/msdos/demos/groups/future.crew.


Ŀ
10:              HOW TO BECOME A FUTURE CREW DISTRIBUTION SITE               


         We are looking for distribution sites around the world.
         We are looking for demo-oriented BBS'es that are interested
         in becoming part of FC's growing number of BBS'es.

         So, what does it take to become an FC distsite?
         In fact, it's not easy, we require a lot, but before
         giving up, take a look at the following list:
         
                 - Your BBS MUST have every single one production
                  FC or any member of FC has ever RELEASED
                
                - Your BBS HAS TO contact Future Crew at least
                  once a month, either by calling StarPort or by
                  sending us e-mail
                  
                - Your BBS has to be absolutely DEMO-ORIENTED, NOT
                  some gigantic all-around BBS. YOU yourself have
                  to be very interested about demos and the PC demo
                  scene in general
                  
                - Your BBS would also be a Future Crew information
                  forum. You would have to answer questions concerning
                  FC and our production, and help people who have
                  problems with our software
                  
                - Your BBS should be operated on a PC compatible,
                  with at least a 14400 BPS modem and 300 megabytes
                  of diskspace for demos, and the BBS should be open
                  24 hours a day, and 365 days / year

        So what do you get in exchange? Well, these things we can
        guarantee:
        
                - Your BBS will be mentioned in every FC production
                  in the distsite BBS list
                - You have a chance to get all FC's future productions
                  first hand
                
        What we can't guarantee, but what is likely to happen, is that
        your BBS will become more and more popular and it's quality
        will improve dramatically. 
        
        Remember that we already have BBSes in most of the european
        countries (check out the BBS list), but there are still some
        gaps left which we'd like to fill out. In the USA and Canada,
        we are accepting one BBS per state.

        Please read the above rules carefully and think twice before
        sending in the application below:

-----8<------8<------8<------8<---cut-here------8<------8<------8<------8<-----


        THE FUTURE CREW DISTRIBUTION SITE APPLICATION FORM
        ==================================================

        Copy this application to it's own file, fill it out and give the
        file the name of your BBS. Then send it to StarPort or e-mail it.
        Do NOT fax it or send it by normal mail!

        BBS name                 :______________________________________
         
        BBS phonumber(s)         :______________________________________
                                 :______________________________________
                                 :______________________________________
                                 :______________________________________
        
        BBS modem(s)             :______________________________________
                                 :______________________________________
                
        Modem speeds supported   : [ ] 1200  [ ] 2400  [ ]  9.6k V.32
        (place X on appropriate  : [ ] 14.4k V.32Bis   [ ] 16.8k HST
        boxes)                   : [ ] 14.4k HST       [ ] 19.2k ZyXel
                                 : [ ] 19.2k V.32Ter   [ ] 28.8k V.34
                                 : [ ] other, what:_____________________
                                 : [ ] MNP 1-5         [ ] V.42Bis

        BBS net address(es)      :______________________________________
        
        List networks you are in :______________________________________
                                 :______________________________________

        BBS software             :______________________________________
        
        Mailer software          :______________________________________
        
        Is your board any other group's distsite or member board: (Yes/No)
        If yes, please list them :______________________________________
                                 :______________________________________
                                 :______________________________________

        How many lines/nodes does your system have :____________
        
        How many users does your system have :__________________
        
        How large (in MB's) is your system   :__________________
        
        Is your BBS very demo-oriented : (Yes / No)
                                 
        In what country do you live :___________________________________
        
        SysOp alias / group      :______________________________________
        
        SysOp real name          :______________________________________
        
        SysOp voice phone number :______________________________________ 
        
        SysOp e-mail address     :______________________________________

        SysOp age                :___        

        SysOp full mail address  :______________________________________
                                 :______________________________________
                                 :______________________________________
                                 :______________________________________
                                 

        Anything special we should be aware of?:
        _________________________________________________________________
        _________________________________________________________________
        _________________________________________________________________
        _________________________________________________________________
        _________________________________________________________________
        
        
-----8<------8<------8<------8<---cut-here------8<------8<------8<------8<-----

        P.S. Filling up this form doesn't mean that you will automatically
        become an FC distribution site! We'll check the form and get back
        to you if we have positive news.


Ŀ
11:               THE BRIEF HISTORY OF THE FUTURE CREW                       

		 
                     by Abyss and GORE / Future Crew

 - 1986-1987 -
  Future Crew (FC) was founded in the year 1986 on the C-64. And only one
 member has been in the group for the whole time - Psi. FC did two
 demos on the C-64 before moving into the PC scene in the year 1988.

 - 1988 -
  FC's first PC demo was a CGA sinus -scroller called GR8. At that time
 the members were HAL, JPM, SS (Psi) and SIDDER. And DARK POWER
 was FC's BBS.

 - 1989 -
  Then there came YO! which was quite popular for a while. It used one of
 the VGA's textmodes and included 'nice' PC-speaker music. It had
 many scrollers, a sinusing YO!-logo, a little bouncing ball and
 a 2D-starfield. At this time ICE joined and so FC
 had another BBS - SILICON DRAGON.

 - 1990 -
  In the year 1990 there was only one demo release from us, the Slideshow I.
 It was the first PC demo which included 4 voice SoundBlaster music.
 It didn't include any other special code for it was a VGA picture
 slideshow. And at this time there were a lot of members in FC:
 Psi, ICE, HAL, JPM, SID, BIG, DAC, MAC and SEBU.

  And only shortly after Slideshow I, Psi released his Scream Tracker 2.0
 - a 4 voice music editing program inspired by the Amiga SoundTracker.
 ST 2.0 was a real success. But of course, it didn't take much time
 when a pirated version was on the move.

 - 1991 -
  In summer 1991, FC released a demo called Mental Surgery. It had
 a big scroller on the top of the screen, 3D-starfield, a nice writer,
 music scopes and of course 4 voice SoundBlaster music.
 This was the last FC demo that worked on a 286 machine. At this
 time the members were: Psi, ICE, Dr.Venkman and Purple
 Motion. And only a while after this I (GORE) joined FC and ICE lost
 the interest to demos and left FC along with his BBS.

 - 1992 -
  So, FC lived quietly for about half a year. But when the year
 1992 came Trug, Pixel, Skaven and Abyss joined FC. And as Abyss
 joined, FC had a BBS again, called StarPort. So, in the
 beginning of the year 1992 FC had the following members:

 Psi            - Code
 Trug           - Code
 GORE           - Organizing
 Pixel          - GFX
 Abyss          - BBS Support
 Skaven         - Music & GFX
 Purple Motion  - Music

  It was at this time that we had begun making UNREAL. Our first
 plan was to release it at MEGA-Leif Convention - An Atari ST/PC party held
 in Uppsala, Sweden. But about a month before MEGA-Leif, MeeGosh/Rebels
 (Amiga) called me and told me about ASSEMBLY'92 and that it would be cool
 to have also the PC scene there. So, he asked us to do an invitation intro
 for the PC scene about this mega-event. We agreed and so, UNREAL was put to
 rest as Psi got the idea of making something different - namely the Fishtro.
 It took us about two weeks to create Fishtro from nothing, but when we went
 to MEGA-Leif Convention, we still had a few little bugs in it and therefore
 we couldn't release it until a week after MEGA-Leif.

  After we came back from MEGA-Leif, we started on making Unreal again in
 order to get it finished for Assembly'92.

  In July'92 came Assembly'92, and we won the demo competition with Unreal.
 Around 1000 people attended this party, which wasn't so bad as it was being
 held for the first time. The total amount of PC people was 300.

  After this we were contacted by the organizers of a big Amiga/C64/PC party,
 called The Party 1992. They asked us to organize the PC demo compo there and
 to make an Invitation Intro for it's PC side.

  At that time we had the following members:
 
 Psi            - Code
 Trug		- Code
 WildFire	- Code
 Pixel		- GFX
 Purple Motion	- Music
 Skaven		- Music & GFX
 GORE           - Organizing
 Abyss		- BBS support
 
  The Party 1992 Invitation Intro was mostly coded by Psi and WildFire.
 WildFire was our new coder who joined us in autumn 1992. He had before been
 active on the Atari ST scene.
 
  Then it was the time for another big demo. The making of Panic began.
 It was the normal process of making demos with blood and sweat and annoying
 deadlines. Wildfire was the one to assemble the demo together, but lots of
 code was also done by Psi and Trug.
 
  Then it was the time for The Party 1992. As we thought that it would be
 really nice to get as many people as possible to The Party as cheaply as
 possible, we decided to organize a bustrip there with the Amiga people.
 So we managed to load two buses full of computer freaks and start our trip
 to The Party.

  At that time The Party 1992 was the biggest demo party ever. There were
 about 2500 computer freaks of which around 300 were PC dudes.
 
  There we entered the demo compo with Panic, and to our surprise we came
 second. Witan's Facts of Life had won the demo compo. We were quite
 disappointed by this, because there was absolutely no voting. The voting 
 system on Amiga just didn't work. And then some Amiga organizer just asked
 the last remaining PC organizer (A member of Danish Elite) "What do you
 think were the best PC demos?" without telling him that these were going
 to be the official results. And without thinking the PC organizer just
 said "Witan's, FC's and Sonic's".
 
  However, The Party 1992 was a nice party.
 
 - 1993 -
   After The Party 1992 we lived quietly for awhile. The only big change was
 that Marvel (formerly in Sonic Amiga) joined us. So we now had two GFX
 artists. Then we began thinking of making a diskmag (Worldcharts). At first
 nobody really wanted to code it, so we thought that we would make it as a
 co-operation with Stone (a finnish demogroup). But after some co-operation
 trouble we began making it 100% by ourselves. Only the first issue was
 released. Then we decided to stop making it, for we had other more important
 projects to attend to.

   Then it was the time for Assembly'93. Once again we were the PC organizers
 and we made an invitation intro about it.
 
  Assembly'93 was the biggest summer demo party ever. There were about 1500
 people on the party place of which around 550 were PC demo freaks. Asm'93
 was also a big advancement on the PC side. For the first time we also had
 an intro, a music (4 channel and multichannel) and a graphics competition.

  Next was The Party 1993 (also known as The Party 3), and all we can say is
 that it wasn't such a good party as it could have been. This was NOT the
 fault of the PC organizing group Access Denied, but instead it seemed that
 the Amiga organizers had underestimated the PC side and thus treated the PC
 side pretty unfairly.

  Anyway, we released the GUS version of our old Assembly'92 winner demo
 Unreal, and Purple Motion's musicdisk called Journey (which also includes
 our MOD/S3M player for GUS/SB/SBPro).

 - 1994 -
   A new year has started and Future Crew is now almost 8 years old.
 We have big plans for this year, both in the demo scene and in the commer-
 cial market. We, along with Sonic PC, Accession, The Movement and
 Carillon&Cyberiad will organize Assembly'94 this year. According to what
 we know by now, Asm'94 will be held from the 5th of August to the 7th of
 August in the center of Helsinki (the capital city of Finland).
 We will release the Assembly'94 Pre-Invitation Intro as soon as we have
 enough information available. This should take place in a month or so.
 The second Assembly'94 Invitation Intro (which will include the final info)
 will be released in the beginning of the summer.



Ŀ
12:                          SONIC DREAMS                                    


	
	Two files which have claimed to be a demo from us under the
	name of Sonic Dreams have been circulating boards around 
	Europe.
	
	  These files: FCSONIC1.ZIP and FCSONIC2.ZIP
	  
                        A R E   F A K E S  !!!
			
	We don't know the maker of these files nor the purpose of them.
        Under our tests we have not found any viruses nor troijans in these
        files. These files are composed of PCX pictures with some simple
	C source code. Please delete the files when encountered. We 
        (the Future Crew) are not the makers of these files.
	


Ŀ
13:                          FINAL WORDS                                     


        This is the fourth revision of this file. In the first version
        there was a a little "bug". The number to StarPorts' second node
	was incorrect. Please, don't call that number! The number goes
	to some Finnish home.
	
	Thank you for reading this file.
	
	
        //GORE, Henchman & Abyss / FC
