                F E A T U R E S
                  
                        O  F

                                N  P  C   L  O  R  D   v 2. 0



        This text file was created for all the people out there who didn't
quite understand all of the wonderful features of NPCLord.

        We'll take 'em this way: NPCLORD.CFG, NPCEdit features, and things 
that you might want to know about NPCs (otherwise known as MISC).


   -= NPCLORD.CFG =-

   
   -= Fights Per Day - How many times the NPCs get to visit the forest...
                       This not only includes fighting, but also all the other
                       forest events you'd normally get in Lord.  Every thing
                       in this "routine" is exactly what would happen in Lord -
                       the fighting included.

   -= Player Fights  - Same as in Lord, fighting routines match LORD's 
                       exactly.

   -= Level Fighting - How many levels UP or DOWN NPCs are allowed to fight.
                       NPCs also have random aggression levels that will
                       either cause them to attack higher up players (if 
                       they're close to a level raise), or stay safe (if
                       they're not...).

   -= Level Jumping  - How many levels NPCs can advance in one day.

   -= Random Bar #   - The most confusing feature.  This number is taken in
                       by NPCMaint, and a random number from one to that
                       number is chosen.  If _that_ number equals one, then
                       the NPC talks.  This number should be set to around the
                       number of NPCs you have, but if you want your NPCs to
                       talk a lot, you can set it to one (they'd talk every
                       time then).  For you programming freaks, here's kinda
                       what it looks like:

                       CASE 1+RANDOM(number) of
                       1: do routine;

   -= Lord Path      - This field needs to be set to the path to all your LORD                 
                       data files.  Also, you need to have a Lord game that 
                       has run for at least one player (or one day).  It needs
                       the trailing backslash (\).

   -= Your/BBS Names - Self explanatory



   -= NPCEDIT.EXE =-


   -= NPC Editing    - I had one user report a "bug" to me, that you could edit
                       the NPCs through LordCFG.  Well, of course you can, 
                       they're users, too.  As a matter of fact, you can turn
                       regular players into NPCs by simply changing their 
                       names.  NPCEdit simply modifies the values that 
                       "count" for NPCs -- there may be one or two others
                       (like staying in the Inn), but these are the important
                       ones.  
                       *Only available in the registered version.

   -= CFG Editing    - This works pretty well, is pretty self-explanatory,
                       the command-line interpreting is not fantastic, tho. 
                       I'll work on it when someone complains about it.

   -= Bar Text Edit  - This simply lets you edit the phrases in the bar.  One
                       of the new features in NPCLord is the ability to "talk" 
                       to the people who had posted in the Inn above you.  To
                       do this, simply put a %<number> instead of their name,
                       number being the spot above you that you want to address.
                       For Example:

                       Joseph Masters:
                       "You're Ugly!"
                       Amanda Arendale:
                       "No way stupid!"

                       And if you were next, you would address Joseph by typing
                       in a %1 where you would want his name to, and if you 
                       wanted to address Amanda, you'd put a %2 where her name
                       is.  Sorry, no HE/SHE support in this field yet, but if
                       you want it, just tell me!
                       *Only available in registered version.

   -= Bar Text Import- This is a nifty little feature that will let you take
                       any old file of quotes (If you had, say, a TAGLINE file
                       or something) and import them into the choices of the
                       bar.txt.  WARNING: only use files that have EVERY LINE
                       being something you want in!  NPCLord has a capacity
                       for over 32,000 quotes, so I don't think you'll run out
                       of room!  
                       *Only available in registered version.

   -= Log Writing    - Self Explanatory -- The "Romantic" log-writes are 
                       included in the LAID field.

   -= Others         - Self Explanatory



   -= MISC =-

   
   -= Romance!       - This kinda ties into the NPCEdit NPC Editing feature,
                       but here it is explained completely...

                       NPC Romantic Mail WRITING:

                          An NPC will only write romantic mail if his "ROMANCE"
                       level is high enough (it's a bit random, but the romance
                       levels influence it about 75%), and if the person 
                       they're gonna write to has a really low charm, they
                       won't write.  The Romance levels also influence what                      
                       TYPE of mail the NPCs write... They will only invite
                       to room on the two highest.  

                       NPC Romantic Mail RESPONDING:

                         An NPC will only respond POSITIVELY to romantic mail
                       if a random value (heavily influenced by his/her
                       charm, the other person's charm, and the NPCs romance
                       level) is above 0.  If you want to know this random
                       number thingie exactly, just write me!  NPCs will
                       either respond postively or negatively to all romantic
                       mail directed their way.  LOG Writing for this is
                       controlled by the LAID log variable.

                       *Only in registered version

   -= PROGRAMMERS!   - If you're a budding programmer, and want to know 
                       exactly what I'm using for my NPCs, here it is...
                       (In case you wanted to write a program for LORD with
                       NPC support).

                       * Each NPC's REAL_NAME field is NPC followed by one
                         Alt-255.  You could actually put a player on auto-
                         pilot by changing his name to this.

                       * The romance level is actually the new_stat3 variable.
                         If you wanna mess with it, you gotta figure out which
                         values correspond to which level.

                       * Write me if you need more help!



   Ok, I can't think of any more help I could possibly give you, but it's still
probably fairly unclear.  I really need someone (an outsider! <G>) to write
some coherent Docs for me.  Ok, well, again, refer to NPCLORD.DOC on ways to
contact me, the only DEFINATE bet is MY bbs, if you write me e-mail, it should
be answered within 12 hours.  

-J.



