Fixes and Changes in Master of Orion v1.1

BUGS FIXED
1. FONTS.LBX and other related crashes are fixed.

2. AUDIENCE lockout problem fixed.

3. Lost clusters problem fixed.

4. Intermittent MAP screen hang fixed.

5. GAIA bug fixed.

DIPLOMACY CHANGES
1.  If you ask another race to break an alliance or declare war, they are more likely to request a 
technology tribute.

2. High Council Votes: another race voting for you no longer creates an automatic alliance.  
Instead, voting for a candidate improves your relationship with them, and hurts the relationship 
with the other candidate.  Abstaining slightly harms relationships with both candidates.

3. You can now offer tech tribute if you have no planetary reserve.

4. Allies that have lost contact will not appear until contact is reestablished.

5. Committing genocide penalizes all diplomatic relations.

INFORMATION DISPLAYS
1. Race Status screen highlights technology you do not have.

2. If you have Improved or Advanced Scanners, red lines on the main galaxy map will show 
enemy ships approaching the current star system being viewed.

3. Stargates are shown on the main screen.

4. Colony flags are shown on MAP screen in all three modes.

5. MAP screen frames portion of galaxy in Main view.

6. Instructions displayed for TRANS and RELOC buttons are worded more clearly.

7. Eliminated races no longer appear in STATUS screen.

8. FLEET and PLANET display screens default to the right page for the selected fleets and 
planets.

COMBAT AI
1. Ships retreat away from enemies, not just left or right.

2. Ships with Warp Dissipators do not continue firing them at immobilized targets.

3. Ships avoid friendly ships with Pulsar weapons.

4. Ships with long range beams and bombs now close to range of 1 when attacking planets.

5. Ships do not fire missiles if target ships could back out of range.

6. First salvo of planetary missiles correctly uses scatter pack or single shot type.

7. AUTO combat runs faster.

GENERAL AI
1. Improvements in estimating size of attack fleets needed for assaults.

2. Colony ships will usually travel with armed escorts.

3. When player's ships have Warp Dissipators, AI will compensate in new ship designs.

COSMETIC CHANGES
1. End Game Victory - Emperor's robes changed.

2. V1.1 and copyright notice on main menu screen.

FUNCTIONAL CHANGES
1. Enemies can no longer use your stargates.

2. Repulsor beams end movement for ships they are used against.

3. Discovering any Artifact planet gives you a chance to find new Tech.

4. When discovering technologies that request a resource allocation change (terraforming, robotic 
controls, planetary shields, etc.), the ALL button has been changed to a 75% button.  Also, it only 
requests changes if the new tech is superior to your existing tech.

5. If you want to DESIGN when you have six ships in play, you do not have to SCRAP until after 
the design is done.

6. Ships that have been given orders but are still in orbit (on the left side of the planet) can now be 
selected and have their orders changed.  They can also be ordered to stay at the home planet by 
selecting the planet as destination.

NEW KEY CONTROLS AND HIDDEN FUNCTIONS
1. Pressing ALT-P will change all emperor personalities at random.

2. Tech Screen: '=' sets all research allocations to the same amount.

3. You can toggle random events off and on by holding the ALT key down and typing 'EVENTS'.

4.  F5/F6 keys cycle through all planets that have newly built ships in orbit.  

5. F7/F8 keys cycle through all planets that will be attacked by enemy fleets, if you have Improved 
or Advanced scanners.

INTERNAL CHANGES
1. Stargates cost 3000 not 350

2. Crystal & Ameoba kill pirates now.

3. Cost of colony bases fixed. 

4. Displacer Device costs corrected

5. Text for zeon missiles corrected.

6. Less likely to start game in a bad position at harder levels.  

7. Research rolls now guarantee a selection of some key technologies such as missiles.

8. Missile Bases are slightly cheaper, about .6 of a large ship.
 
9. Fleet sizes over 32,000 are no longer shown as negative.

10. A vote of exactly 2/3rds in council wins.
